The study of magic, arcanology, is not technically a school of magic, more a science. ![]() Other schools of magic have been proposed, though many have been denied, being taken under one of the existing eight schools, or being rejected because they are outlawed by order of Krystal. The school of Transmutation is represented either by the colour brown or the colour green. Some Transmuters can even transform a creature into a different being entirely, turning a dragon into a mouse or vice versa. In combat, a Transmuter can alter the physical forms of their allies and opponents, either making them stronger or faster, or making them weaker. They focus on the creation of objects out of materials or even out of thin air, in contrast to conjuration which binds objects and creatures from one location and transports them to another. Transmutation is a school that focuses on changing the world around them. Thus, most members of surgeries or hospitals dress in monochromatic shades. The colour representing Necromancy ranges from white to black, depending depending on if the individual studies life or death respectively, or a shade of grey if they study both. Necromancers often use their understanding of life and spirit energies to heal themselves and others, or sometimes to summon ancestor spirits to aid them. Many necromancers, however, study both life and death, rather than animating the dead and do often fit the stereotype of being disturbing and macabre. The school of Necromancy is a school many believe should be outlawed, simply because of the stigma surrounding the necromancers that raise the dead. The colour representing the school of Illusion is purple. Master illusionists can even go as far as to make certain aspects of their illusions so real that they become solid, much to the annoyance of Conjuration wizards, though the school of Divination often sees right through the ruses of this school. They can hide and change the perceptions of those around them with ease, perhaps creating the image of a pitfall to split foes or by making it appear that there is a few metres more cliff than there actually is. Illusionist are often tricky by nature, and often find innovative and creative ways of using any spells, not just the ones in their own school. Evocation wizards often find themselves in the thickest part of combat, slinging spells with wild abandon - mainly because their mastery over their destructive magics allows them to protect themselves and their allies from harm, meaning that where any other wizard would be debating to use a fireball on an ally surrounded by foes, and Evocation wizard saves time by throwing it anyway, knowing well that their ally will remain unharmed by the spell. In opposition to the school of Abjuration, they teach that if one can kill their foe before they strike, you have no need of defence. Represented by a brilliant red, the school of Evocation prioritises the manipulation of energies and elements, often to strike and harm others. The colour representing Enchantment is pink. ![]() People are often distrusting of enchanters due to the mind-altering nature of their spells, often forcing an enchanter to use these spells to overcome this hatred, resulting in a vicious spiral downwards. Enchanters can turn a foe to a friend with a few well placed words, often avoiding combat in its entirety. The school of Enchantment is one that is frowned upon, though not nearly as much as the school of Necromancy due to the subtlety of its spells. Divination is represented by the colour white with a green trim. However, when it comes to combat, they are often incredibly potent, often having counters to most illusion spells, as well as being able to predict enemy movements before they happen, giving them an advantage over most opponents by knowing exactly when to strike to make their attacks the most effective, or when to defend in such a way to minimise the effectiveness of the opponent's spells. In combat, wizards specialising in this school either utilise short range teleportation to be impossible to pin down, often summoning swarms of allies to hamper their foes.ĭivination wizards are often overlooked as weird and bookish, focusing on reading the future and fortune-telling. The school of Conjuration, represented by the colour orange, focus mainly on the transportation of matter through space and planes, mainly studying teleportation and summoning. The colour representing the school of Abjuration is blue. Wizards specialising in this school often rely on their defences and wearing their opponent out, striking only when their opponent has drained themselves on useless attacks, giving them little opportunity to defend. The college of Abjuration teaches defence first and foremost - you can't fight back if you are already dead. ![]() Abjuration magic covers the main forms of protection, be it for the caster or their allies.
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